For my Analog game project, I’m going to be making a Call of Cthulu module. Call of Cthulu, a tabletop system designed to play adventures related to the mythos of H.P. Lovecraft, is a pretty simple game in terms of content. In Call of Cthulu (CoC) modules, players investigate weird happenings until they finally come across some sort of monster, either traditional or from Lovecraft mythos, which they then kill / run from / die to.
As an investigative game, CoC modules usually have players finding and slowly putting together clues, following leads down a rabbit hole of strangeness. This sort of investigative game play is good for Discovery players, as well as Fantasy players. Fantasy players will especially like how the game pulls no punches towards players and players feel as fragile as any other character in the game, an attribute also compelling for challenge players. CoC is a game where you die. A lot.
A lot of modules of this game have the players slowly uncover more and more information about the monster, I trend I plan on following as players slowly realize a werewolf is terrorizing a small town. Unlike a lot of CoC modules I’d like for the players to win. I won’t make it easy, but I want there to be a chance of them killing the monster. I want there to be a definite “A-Ha!” moment where the players realize what the creature they’re hunting is, and hopefully that moment will come at the exact right time. I want to make sure the clues and leads follow each other in a way that makes sense, and that the players feel like they’re actually uncovering something as they keep playing.